| Last
updated: December 2002 |
|
It is generally
recognised that games play a vital role in the general cognitive
and meta-cognitive development of children. Games stimulate
and motivate young learners, providing them with a rich environment
that stimulates curiosity, exercises a wide range of skills
and fosters growth.
In foreign language learning,
game playing brings a crucial added dimension: it provides
a meaningful context for young children to engage in
L2 activity and interaction. Such contextualisation is fundamental
to Second Language Acquisition in general and for young
learners in particular: for further discussion, see The
Natural Approach (a brief overview of Krashen's
theories, or for a more detailed analysis, Krashen
& Terrell’s Natural Approach) and Modelli
Operativi - A.L.I.A.S., Maria Cecilia Luise (downloadable
file).
The appeal to children of computer
games (at least for entertainment purposes) is more than evident:
video games played on consoles or PC now occupy a significant
part of many children's leisure time. As a result, to children
computers are almost synonymous with game playing, and using
them in the classroom context is often considered as a kind
of game in itself (although the initial novelty value may
well wear off if the "game" does not meet sometimes
high expectations).
So when it comes to adopting
multimedia to foster and enrich children's language learning
experience, the game playing approach would seem to offer
enormous potential, characterised as it is by a rich blend
of multimedia material and a high level of interactivity.
|