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Game playing & English language learning software
 
Game playing is certainly an essential ingredient in motivating young (language) learners and, as might be expected, it is commonly adopted within multimedia English language learning software designed specifically for children. Depending on the specific program, game playing may be marginal, secondary, complementary or central to language learning goals, but it is almost always present in one form or another. Indeed many children's English language programs are effectively a collection of games, while others are actually presented as games themselves. 
 
In any case, almost all the exercises proposed in software of this kind are designed at least to appear to the young learner as games: this sense is usually conveyed through a lively graphical interface and a mode of interaction that emphasises movement and action, challenge and competitiveness, sometimes within a well-known game format. That said, the way that the game playing element is integrated varies from activity to activity: it may be limited to a mainly "decorative" role within the exercise or may even represent the principle focus of attention. To get a general idea of the different forms game playing takes in these programs, see Integration of Games in English language Software.
 
The most common types of game proposed in the sample of English language software titles considered are:

Although these activities can vary considerably from program to program, they do share some common features and characteristics in the way they are structured and presented to the learner. As teachers well know, children react to different learning situations in very different ways, and this is also true of game playing; for a discussion of the factors that may effect learner response, see Games & the Individual Language Learner.